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Rigging
Throughout my time in University, I found myself taking rigging roles within projects.
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All rigging was done manually, or with Advanced Skeleton 5, in Maya.
TableRender
SharkRender Side
SharkRender Side 2
TableRender
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3D Modelling
I also did some 3D Modelling work whilst at University.
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Organic models were sculpted in Zbrush and retopologised in Maya. Other models made in Maya. All textured in Substance Painter.
Lighting + Comp
I also used Nuke to help light + comp my final year film.
Screenshot 2022-08-30 150840
Screenshot 2022-08-30 150753
Screenshot 2022-08-30 150903
Screenshot 2022-08-30 150840
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