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Rigging

Throughout my time in University, I found myself taking rigging roles within projects. 

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All rigging was done manually, or with Advanced Skeleton 5, in Maya.

3D Modelling

I also did some 3D Modelling work whilst at University.

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Organic models were sculpted in Zbrush and retopologised in Maya. Other models made in Maya. All textured in Substance Painter.

Lighting + Comp

I also used Nuke to help light + comp my final year film. 

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